<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gamedev on Pavel Korolev</title><link>https://pavelkorolev.xyz/tags/gamedev/</link><description>Recent content in Gamedev on Pavel Korolev</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 28 Sep 2026 22:36:06 +0500</lastBuildDate><atom:link href="https://pavelkorolev.xyz/tags/gamedev/index.xml" rel="self" type="application/rss+xml"/><item><title>Nothing Better to Do, and Tokens to Spare</title><link>https://pavelkorolev.xyz/blog/2026-09-28-ai-generated-rts/</link><pubDate>Mon, 28 Sep 2026 22:36:06 +0500</pubDate><guid>https://pavelkorolev.xyz/blog/2026-09-28-ai-generated-rts/</guid><description>&lt;p&gt;The other day, I needed to generate a couple of images through the OpenAI API for a small task. Once I had finished playing around with that, I decided to crank my slop machine up to the max.&lt;/p&gt;</description></item></channel></rss>